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Primary Objectives:
Destroy Gorgon's cruisers (7)
StarCraft II 4.8.2 Patch NotesBlizzard Entertainment January 22, 2019. The first season of 2019 has officially begun! Decals will no longer persist on the ground if a Command Center had upgraded to an Orbital Command and lifted off from that location.
Wake banshees' nests (7)
Secondary Objectives:
Find zerg biomatter (3)
Reward for the completion of the primary objectives:
Evolution mission: Zergling
Reward for the completion of the secondary objectives:
+3 to Kerrigan's level
Just like usually, start the mission by allotting drones to mineral fields, building of the vespan extractor, and manning it with miners. The enemy will send against you a gorgon cruiser at the beginning of the mission. Don't panic though and keep on improving your base. The most important unit for you in this mission will be your swarm queens, so you should start producing them as early into the mission s possible. Apart from that, you should also mutate your evolution chamber and improve your units. Only after gorgon cruiser approaches the base, can you start working on your new biomass tumor, and activate banshee's nest [1].
Your first target is a small Dominium manufacturing base, located to the south of you. There are barracks and a factory there, whose destruction will allow you to proceed to the east. If you are going to unlock all of the achievements, you can collect zerg biomatter [A] on your way, and destroy orbital command center [B].
Another Terran base is located to the north of your starting point. In the meantime, you can make use of the new tumors and bring biomass to nest [2] and [3], but do not activate them yet. You can do it at the last moment, which will buy you more time to perform the secondary objectives. Before you launch an attack on the north-western Dominium position, you should make sure to have at least 6-7 swarm queens at your disposal, plus a small group of zerglings. Now, with the help of Kerrigan's powers, you can start damaging bunkers and destroying siege tanks, and order the remaining zergs finish off the survivors. Destroying the orbital command [B] should be no challenge at all.
Continue to expand the biomass now. As the tumor can produce only one offspring, you need to use the queens' help to create a few additional cells. You should also produce more troops - to complete the mission successfully, you are going to need at least, 15 big worms. Once you take over points [4] and [5], you can harvest the nearby zerg biomatter [A].
It's almost the end of the mission. Go south towards the centre of the map - you need to watch out for gorgon cruisers flying overhead! It is enough to just avoid the crosshair underneath the cruiser to make it. Bring biomass to the nest [6] and slowly to nest [7], without activating them yet.
You are up for the most difficult battle in the entire mission - you need to attack terran main base. It is inside the base that the orbital command centers is located. With 15 swarm queens at your disposal, and using Kerrigan's kinetic blast, you should experience no difficulties in destroying the fortifications, as well as your main target [B]. Now you only need to collect the third zerg biomatter [A] and activate the last remaining banshee nest [7].
In this next part of our, Bright Hub examines all of those important Terran building units and structures.While the Terrans may not have the technological superiority of the Protoss or the biological resources of the Zerg race, they do have a fairly well balanced tech tree, allowing them to get vital units produced at the right time. Key to exploiting the available resources on a multiplayer map as Terran in Starcraft 2 is using the mobility and cargo capacity of your central Command buildings to ferry worker SCVs quickly to the scene and get harvesting. This guide will help you develop a healthy and balanced network of production facilities, bases and research centers to create the perfect build order for your Terran army, with a comprehensive reference for every Terran building units vital stats, Abilities, Upgrades and Researches. Command Center. The Command Center is the core of any Terran base. The Supply Depot is the main focus for all Terran resource exploitation.Minerals: 100Gas: –Build Time: 30 secsHealth: 350Energy: –Armor: 1Required: –AbilitiesLower: the Supply Depot unit will lower itself into the ground to allow ground troops to pass over it.Type: CommandRaise: The Supply Depot unit will rise up out of the ground to prevent the passage of ground unitsUpgradesBuilding Armor. (Minerals: 150, Gas: 150, Time: 140 secs)Upgrades building units armor by 2 points.
Bunkers act as defensive outposts, providing protection to Terran infantry units.Minerals: 100Gas: –Build Time: 30 secsHealth: 400Energy: –Armor: 1Required: BarracksAbilitiesSalvageType CommandDuration: 3 secsThis command will destroy the Bunker unit and return 100% of its Gas and Mineral value. Once triggered it cannot be halted.LoadType: CommandThe Bunker Unit can load up to 4 Units (6 with Neosteel Frames Upgrade) to protect against attack.UpgradesBuilding Armor. (Minerals: 150, Gas: 150, Time: 140 secs)Upgrades building units armor by 2 points.Neosteel Frames. (Minerals: 100, Gas: 100, Time: 110 secs)This upgrade increases the cargo space available in Bunkers, Command Centers and Planetary Fortresses. Missile Turret. A building unit dedicated to researching upgrades for the Battlecruiser unit.Minerals: 150Gas: 150Build Time: 65 secsHealth: 750Energy: –Armor: 1Required: StarportUpgradesBuilding Armor.
(Minerals: 150, Gas: 150, Time: 140 secs)Upgrades building units armor by 2 points.ResearchesBehemoth Reactor. (Minerals: 150, Gas: 150, Time: 80 secs)This Upgrade increases a Battlecruiser’s starting energy by 25.Weapon Refit. (Minerals: 150, Gas: 150, Time; 60 secs)This Upgrade unlocks the powerful ability Yamato Cannon. When attached to any one of a Barracks, Factory or Starport, the Reactor doubles the production capacity and allows for two production queues at once, although the individual unit costs remain the same.Minerals: 50Gas: 50Build Time: 50 secsHealth: 400Energy: –Armor: 1Required: Barracks, Factory, StarportUpgradesBuilding Armor. (Minerals: 150, Gas: 150, Time: 140 secs)Upgrades building units armor by 2 points. ConclusionThe Terran building units may seem fairly staid and functional, but what they sacrifice in aesthetic appeal they make up for when it comes to pumping out those units at a regular rate in the heat of battle.
Absorb the info in this article, and you’ll soon have a solid understanding of the essential stats, Upgrades and Researches from each of these buildings and structures, helping you form a cohesive plan to march towards Starcraft 2 multiplayer domination on Battle.net. This post is part of the series: The Complete Starcraft 2 Building Units Guide.